Look. Listen. Analyze.

After reading Roger Ebert’s guide to reading movies, we had to analyze a classic movie scene. Given that a lot of the scenes for me were from movies that I had never heard (except for a few, such as Rocky, Apocalypse Now, and The Dark Knight), I decided to use the cutscene from Destiny 2: Forsaken just after Cayde-6, the Hunter Vanguard and one of the “wise guys” from the series, has been shot and permanently killed.  I feel the high contrast in the video helped describe the new tone of the game, whereas before the game had been more lighthearted yet tried to portray itself seriously, now it is going in a much darker tone, even with maybe one or two humorous moments. The very first shots where the camera is panning down and to the left and then zooming out, all while focused on Cayde’s coffin and the flag draped over it represents the somber tone of the scene.

As far as the audio is concerned, it is almost startling to hear the stark contrast between Ikora (the African-American woman)’s reaction and then Zavala (the blue humanoid)’s reaction to both Cayde’s death and Ikora’s vengeful thoughts of going to war with the Reef, where Cayde was killed. Normally, Ikora is calm and collected, yet here the anger in her voice makes her seem irrational, compared to what she normally is. And with how serious Zavala is normally, hearing him say we should stay here and do nothing about Cayde’s death makes him feel almost emotionless – yes, he has been through a lot, especially with the Red War that ended recently where the Guardians (the player characters) lost control of the City, but it still makes him feel almost robotic compared to before. And when our character says, “You won’t have to. Uldren Sov is mine.”, that vengeful, almost furious tone I feel comes up throughout the campaign’s storyline, even if not directly in the dialogue. It turns out that Uldren Sov was being manipulated and having hallucinations of his sister Mara, who had died during the Battle of Saturn, when Oryx had first invaded Sol, and that same question of ‘Are you so vengeful that you would kill someone not exactly under their own control?’ is echoed throughout the expansion and storyline.

All in all, I feel the cinematography and the audio combined make this scene feel more powerful, emotional, and almost menacing, in a sense, compared to what a single picture could do, though some of the elements of photographic storytelling are present in the video.